Mobile video with JME and MMAPI, Part 2
Extend your Java mobile application to upload video files to a remote server and download them back to a video-enabled device.
Srijeeb Roy, September 2007

Mobile video with JME and MMAPI, Part 1
A two-part introduction to integrating video functionality into Java mobile applications with JME and the Mobile Media API.
Srijeeb Roy, September 2007

Java Fun and Games: Puzzlemania
This article's Swing-based, puzzle-game applet challenges you to find all the hidden words in scrambled sets of letters.
Jeff Friesen, March 2007

Java Fun and Games: It's contest time
Enter the Java 4K game-programming contest and win a free copy of Tribal Trouble or six months of free playtime with Wurm Online. This article gets you started.
Jeff Friesen, February 2007

Java Fun and Games: Tips from the Java grab bag
Check out these useful tips for enhancing Java programs and see how to employ them in an image-grabber application.
Jeff Friesen, January 2007

Java Fun and Games: Java visits the arcade
Remember Pacman, Donkey Kong, and other classic arcade games? You can use JGame to develop similar arcade games in Java.
Jeff Friesen, December 2006

Under the sea
Full-screen exclusive mode offers high-performance graphics to games, screensavers, and other application types that render their output to the entire screen. This Java Fun and Games installment reveals Java's support for full-screen exclusive mode by presenting an application that animates underwater sea life over the whole screen and an animation engine that handles animation and full-screen exclusive-mode details on behalf of the application. Note: You can now build and run the applets presented in Java Fun and Games using DevSquare, an online development tool. Read the user guide available in Resources to get started.
Jeff Friesen, September 2006

Enter the third dimension
Three-dimensional computer graphics have fascinated me ever since I took a computer graphics course back in the mid-1980s. This Java Fun and Games installment shares with you my fascination by presenting a Swing component for loading/displaying and adjusting the viewability of 3D models, by presenting a Swing applet that lets you play with this component, and by presenting a component-based 3D graphics tutorial. Note: You can now build and run the applets presented in Java Fun and Games using DevSquare, an online development tool. Read the user guide available in Resources to get started.
Jeff Friesen, August 2006

Simulate fuzzy phenomena with particle systems
Computer graphics relies on polygon-based techniques to model and render classical geometry (cubes, cones, and other solids). The geometry of natural phenomena, such as fire, requires a different technique—particle systems. This Java Fun and Games installment introduces you to particle systems and presents particle system software with three examples that simulate explosion rings, fireworks explosions, and vapor trails. Note: You can now build and run the applets presented in Java Fun and Games using DevSquare, an online development tool. Read the user guide available in Resources to get started.
Jeff Friesen, May 2006

Capture the screen
This Java Fun And Games installment presents a utility for capturing the primary screen device's contents via Java's Robot class, and saving either the entire screen capture or a selected portion of that screen capture to a jpeg file. Note: You can now build and run the applets presented in Java Fun and Games using DevSquare, an online development tool. Read the user guide available in Resources to get started.
Jeff Friesen, April 2006

Square off
It's about time that Java Fun and Games introduced you to a computer game. In this installment, Jeff Friesen presents his Java-based game called Squares. Note: You can now build and run the applets presented in Java Fun and Games using DevSquare, an online development tool. Read the user guide available in Resources to get started.
Jeff Friesen, March 2006

Travel through time with Java
Time travel fascinates many people. You do not need a wormhole (or some other exotic device) to travel through time. This unusual installment of Java Fun and Games presents a simple computer-based technique for accomplishing time travel. Although almost any computer language could be used to implement this technique, Java offers two important capabilities that simplify the technique's implementation. Discover these capabilities as you get ready to visit the past or one of many possible futures. Note: You can now build and run the applets presented in Java Fun and Games using DevSquare, an online development tool. Read the user guide available in Resources to get started.
Jeff Friesen, February 2006

Let It Snow! Let It Snow! Let It Snow!
The holiday season has arrived. This Java Fun and Games installment celebrates the season by presenting an applet that animates a gentle snowfall while playing a Christmas classic, "Let It Snow! Let It Snow! Let It Snow!" It also challenges you to fix a small problem with this applet. (900 words; December 26, 2005) Note: You can now build and run the applets presented in Java Fun and Games using DevSquare, an online development tool. Read the user guide available in Resources to get started.
Jeff Friesen, December 2005

The knight's tour
Chess provides many interesting diversions that aren't related to playing that game. One of those diversions is the knight's tour. This installment of Java Fun and Games introduces you to the knight's tour and then presents an applet that allows you to observe that tour.
Jeff Friesen, November 2005

Add music to your games with Javano
If you have ever wanted to create your own music editor for composing computer-game music, this Java Fun and Games installment may be of some help. It presents a simple Java applet—Javano—that can serve as the basis for that music editor.
Jeff Friesen, October 2005

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Web services test code generator
Klaus Berg has recently released a test-code generator for JUnit-based Web service clients. If you're developing Web services using Axis2 and XMLBeans this wizard could turn your JUnit test client coding into a powerful code generation process. It also has uses for those using GUI-based testing tools like soapUI.

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